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- #Icons for multimc how to#
- #Icons for multimc install#
- #Icons for multimc zip file#
- #Icons for multimc windows 10#
#Icons for multimc windows 10#
If you are using Windows and have hybrid graphics, you should right click MultiMC, mouse over "Run with graphics processor," and select the best option (generally Nvidia or AMD) to make sure you are getting the best performance (this is because Windows 10 does not recognize MultiMC as game software). Otherwise, choose any installation method you prefer. The vanilla Minecraft launcher uses a separate Java version that won't work with this guide.
#Icons for multimc install#
Install Java 8 from if you don't have it already.If having framerate issues, see a lower section on tips to improve framerate.The main guide is also available here on the wiki. Check out the main guide by crafting two pieces of dirt together, or search for "The Traveling Alchemist" in JEI.Launch the pack, by double-clicking on the modpack instance icon.You will probably also want to copy over options.txt to keep your keybindings, and the screenshots/ and backups/ folders according to your personal preference. If you are upgrading, open the minecraft/ folder in your new instance, and copy your saves/ folder from the minecraft/ folder of your old instance.A new instance icon will appear labeled with "Hardcore Alchemy" plus the version number This is done by clicking "Add Instance" in the upper left corner of the MultiMC window and selecting the import option.
#Icons for multimc zip file#
#Icons for multimc how to#
See a lower section on how to install MultiMC. Install MultiMC if you don't have it already.The minimum allocation required to launch the pack semi-reliably is about 1.8GB. It is pre-configured to launch with 2.3GB RAM and various performance optimizations, and takes between 1-5 minutes to launch (roughly half the load time of Age of Engineering). Hardcore Alchemy is a somewhat lightweight 1.10.2 modpack with just under 100 mods. The themes exist in the resources in :/icons/$themeName/Įverything inherits from the main (multimc) theme.This is a guide that will help you get started with Hardcore Alchemy before you are running the game. I have a bunch of different themes, which do not match any of the system theme names, but the user can switch them inside the application:
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I also uncommented the debug code below and got this: That just doesn't seem to change anything. * Just ripping out the Qt icon theme loading code out and putting it into a standalone library (ended up being too nasty, so I scrapped that effort - it is quite interconnected with various platform-specific things)
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* Setting other QPA and theme plugin related Qt options (didn't work) * removing the plugins added by the package from the QT_PLUGIN_PATH (setting it only to the plugins that the application includes, didn't work) * Fooling the KDE icon loader to look at the resource paths instead (adding to XDG_DATA_DIRS, didn't work) * patching Qt to remove calls to QPA in QIcon I've tried many different workarounds and none of them seem desirable, or they simply didn't work: Icons are rendered using the themes included with the application, using the system themes as a fallback only. Icons are invisible (with latest KDE from git), or replaced by a generic placeholder (current Arch packages). Use a Qt5 application that includes icon themes as resources Note that: I would still like to have platform integration - the widget themes, dialogs, color scheme.Ģ. Apparently, the logic for loading icons is completely replaced by the QPA plugin. With platformintegration, I get blank icons. It works on all platforms, including KDE4. Without the platformintegration package, this works. These resources are registered in Qt and one of the themes is set as the icon theme for Qt: I have multiple icon themes inside a Qt5 application:
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